The "Squad Inspector" widget. Characters in the center of the screen are captured in real-time from the game world and displayed via render targets.
The "Overworld" HUD. As your caravan traverses the roads regions of the map will reveal & fill with more detail on subsequent arrivals.
The "Squad Selector" screen where you can choose which units to send into battle and compare stats.
The "Match" HUD, used in battle levels.
The "Family Selector" widget layout in the Unreal editor.
The "Weapon Upgrade" widget layout in the Unreal editor.