A side project I am working on takes place in a somewhat typical middle-ages type setting. Much of the gameplay revolves around a monastic compound with a variety of structures that all share similar building styles and materials. Rather than worrying about trying to handcraft multiple one-of-a-kind buildings that were otherwise unusable elsewhere, I wanted to test out building a modular environment kit (procedurally, of course) that attempted to combine the aesthetics of one-off models with the speed and simplicity of modular design. At the same time, I wanted to build things in a way to avoided the most common pitfalls I notice in modular building kits -- such as noticeable repetition/tiling and easily visible mesh seams where each mesh snaps to the next on the grid.
I am still developing this kit and will most likely continually update this page as things change or new pieces are added.