Stylized Procedural Cliffs
Generated meshes from three different basic six-sided rectangular prisms imported into the Unreal editor

Generated meshes from three different basic six-sided rectangular prisms imported into the Unreal editor

Breakdown of the overall processing steps to procedurally generate each mesh

Example of a small / flat cliff mesh

Example of a small / flat cliff mesh

Example of a taller / narrow cliff mesh

Example of a taller / narrow cliff mesh

Subnetworks for generating the high-poly mesh and subsequent low-poly bake

Subnetworks for generating the high-poly mesh and subsequent low-poly bake